Godot Version
godot 4
Question
I want to disable the physics and collision of a rigid body and then add them again later. all the solutions are from godot 3 but i need a solution for godot 4.
godot 4
I want to disable the physics and collision of a rigid body and then add them again later. all the solutions are from godot 3 but i need a solution for godot 4.
pls somebody
You could freeze the rigid body, change the freeze mode depending on your needs. I’ve only had success freezing objects outside of physics functions so you may need to defer it like so
set_deferred("freeze", true)
thnx this worked
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.