Godot Version
4
Question
Godot Docs doesn’t have enough information on how to do this.
I have an array, and I want to update the arguments of my function connected to my buttons every time I delete an element in that array.
I want to delete this element and reflect that changes to my array properly.
if node.signal_name.is_connected(_on_delete_wall_pressed):
node.signal_name.disconnect(_on_delete_wall_pressed)
In your case, node is walls[i].get_child(1) and signal_name is pressed.
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