Question
I have a scene set up where I add a Packed Scene of 3DMeshes and instansiate it into a 3DNode “holder” that holds the instance of the 3d Meshes
The Packed sence will instance into the “Holder” 3DNode in the main scene, are laid out as such in the tree:

I am wanting to essentually fade in and out the meshes visually, so something like
func fade_out(time):
var tween := create_tween()
tween.tween_property(*target of mesh nodes in the holder*, "alpha", 0.0, time)\
.set_trans(Tween.TRANS_SINE)\
.set_ease(Tween.EASE_IN_OUT)
await tween.finished
# The words in the ** for the tween are just a holder for the example,
# this is not code I've actually written and tried
I’ve tried adjusting the mesh’s standard material individually through a for loop, but it barely worked and was a lot of code. I’ve got a feeling that it has to be a lot simpler than that, as fading objects seems like something that should be easy.
Anyways, I’m at a lost. Any help is appriciated