Godot Version
4.7
Question
I use blender for modeling and want to enable backface culling for some models to improve performance but i can’t seem to find anything about it
In Godot it’s a material property, you can override your imported model’s materials a number of ways, either in the scene by right clicking the scene and enabling “Editable Children” then setting an override, through the advanced importer by double clicking the model in the the FileSystem panel and assigning an external material.
You can also enable back face culling inside of Blender, this option may import into Godot
for the last option how do i do that? i have some models i want to backface render while other i don’t i tried looking for solutions but i couldn’t find good ones
It is probably also a property of the material, I think blender has “backface culling” for the “camera” “viewport” and another option, I’d try enabling it for all of them. Blender changes their panels around quite often so I don’t know anymore either