How to enable output messages for resources that are being loaded? (verbose stdout)

Godot Version

4.2.2

Question

The docs say that enabling verbose stdout displays “which scenes and resources are being loaded” and I’m pretty sure it worked earlier when I had it enabled but now it doesn’t? Enabling verbose stdout only shows more information about my device, shaders and WASAPI. Have I accidentally toggled some other setting that disables messages about which resources are being loaded? Restarting the editor does not help.

Edit. I tried enabling verbose stdout in Godot 3.5 and it printed “Loading resource: <resource_path>” for each loaded resource when running the project. Then I created a new project in 4.2.2 and tried enabling verbose stdout but it didn’t work.

Edit2. Still no solution. I also tried it in Godot 4.3 beta3 and on my other computer but I can’t make it work. There’s not a lot of information on how the feature should even work so I’m not sure if I’ve misunderstood something or if this is a bug. I feel like it should print something else too, besides the standard ~50 lines. Maybe I should open an issue on Github…

1 Like

This has been confirmed as a bug from 4.1. I just submitted the patch PR (#94920) for this. It may get merged after 4.3 is released.