Godot Version
Godot 4.3, 4.4
Question
I’m working on a project that uses a resources in a couple of nested dictionaries. I have a Level Resource that contains a dictionary of world nodes, and each world node contains a dictionary of Interactions that are specific to that node. The issue is, when I use the inspector to create the resources, the new dictionary entries are fully expanded across the width of the Inspector tab.
But if I have to go back and edit a node or interaction inside the level resource, the columns are split evenly and the nested dictonaries get progressively smaller with no way to expand them that I can see.
I was hoping someone might know a way to expand the dictionaries again to take up the full width of the Inspector window. I like the resource system, but It’s really difficult to edit nodes or interactions when they’re restricted to 1/4 or 1/8 of the Inspector window.