How to fix pixel art scaling

Godot Version

4.2

Question

I’m trying to make a pixel art game with a 4x3 aspect ratio but no matter what resolution i try or settings I use pixels always get messed up when I fullscreen. I’m trying to make a game really similar in style to something like undertale, so if you fullscreen the game will have black bars on the sides but not on the top and bottom. I can achieve this, but I cant find a way to do it without some pixels being bigger than others. I’m aiming for it to look perfect on a 1080p screen as that is the most common but it would be nice if it would also look perfect on a 1440p screen as that is what i use.

Sounds like you aught to set “integer scaling”, could you post your project settings for “Display > Window”?

Setting it to integer scaling does work but it adds bars on the top and bottom for most resolutions (especially on a 1080p screen) which I dont want
Also here are my window settings

Try changing the aspect to keep width as well as the integer scaling.

Even if you set keep width the 1080p screen stil has black bars if you use integer scaling

The 1440p screen has absolutely no issues when using integer scaling but the 1080p screen does which is bad because 1080p is the main one I need to make sure looks perfect