Godot Version
4.2
Question
I’m trying to make a pixel art game with a 4x3 aspect ratio but no matter what resolution i try or settings I use pixels always get messed up when I fullscreen. I’m trying to make a game really similar in style to something like undertale, so if you fullscreen the game will have black bars on the sides but not on the top and bottom. I can achieve this, but I cant find a way to do it without some pixels being bigger than others. I’m aiming for it to look perfect on a 1080p screen as that is the most common but it would be nice if it would also look perfect on a 1440p screen as that is what i use.
