Godot Version
Godot 4.2.2.
Question
I want to have an object that attracts particles and causes them to disappear when they get close enough to the object. Right now, particles are correctly attracted towards the attractor, but just fling through it out the other side. I can’t figure out a way to make the particles disappear when they reach the attractor (which can be at an arbitrary distance and position relative to the emitter).
Is there some way to do this, either with a particle shader or some other technique?