How to get an aseprite tileset into Godot?

Godot Version

4.4

Question

I really don’t understand what I’m doing wrong. I’ve watched multiple videos on how to add a tileset into godot, but when I try it in my project the art files don’t even show up. Basically, I created a simple tileset in aseprite, saved it as a .png, created an art folder in my godot project, and placed the tileset in the art file. However, no dropdown menu to select the file appears and trying to add the tileset directly doesn’t do anything either. I looked into importing with YATI, but that didn’t help me either. If anyone knows what I’m doing wrong please let me know. Thanks!

YATI is a tilemap importer. If I understand correctly, you are importing a .png image. Try viewing it in the project directory using File Explorer to see that it is really in your Godot project. The only other reason you would not be able to see it is if you put it in .gdignore.

Thanks for the response!

When I right click the art file I’ve created in the file dock and select open in file manager, I can see the file is present, but it doesn’t appear in the file dock and when trying to add it directly from my pixel art file to the tileset window nothing happens. I only used YATI after trying these methods and it didn’t seem to help either. When I look at tutorials that I’ve completed though I can see their art assets have .png files for the art and .png.import files for each art piece too. I don’t understand how they’re getting those though.

Found the solution:
I noticed my files weren’t syncing with onedrive for some reason, so I reset onedrive, and that fixed my issue.

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