Godot Version
v4.3.stable.official [77dcf97d8]
Question
When I run my game (from the editor, not an export build) I get intermittent crashes. I’m having trouble finding a reproducible trigger. I’ve looked at the profiler, and there aren’t any obvious spikes right before the crash. The logged errors aren’t pointing me at anything helpful, either. What other tools are at my disposal for hunting down the cause?
As far as I know, there aren’t many. You could try using the new GoLogger plugin, which might help. You could also share some of the errors here and people might help solve them.
I’ve fixed most of the red errors in the Debugger, only thing left is a few ‘node not found’ stray @onreadys that are definitely unrelated, though I should just go clean them up to be sure. The running project just sort of freezes/quits… but it’s not obviously tied to a single action. If I can narrow it down, I’ll ask for help. But at the moment I can’t adequately describe the problem.