How to get the global_position of a bone in a skeleton3d

Godot Version

4

Question

how to get the global_position of a bone in a skeleton3d. I also need help getting the rotation if getting that works differently.

You have these in Skeleton3D, whichever suits your purposes best:

get_bone_pose(bone_idx: int)
get_bone_global_pose(bone_idx: int)
get_bone_pose_position(bone_idx: int)
get_bone_pose_rotation(bone_idx: int)
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