How to GPUParticles2D's Trails

Godot Version



I am trying to create a trail and found that PGUParticles2D has a thing called “Trails” but enabling it erases the particle.
How do I use this? And what does it do?

put a sub emitter, that sub emitter with trail enabled will be your trail effect

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oooohhh so the trail just makes it so that another particle will follow the previous particle location


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