Godot Version
4.3
Question
We are working on a point and click adventure and we have a character spritesheet that is very large: W: 37496px | H: 968px (9,2 MB)
.
Godot crashes when I try to open this project with this file in the project files. How can we work with very large spritesheets like this one in Godot?
2024-11-05 09:52:57.578 Godot[20736:598904] +[IMKClient subclass]: chose IMKClient_Legacy
2024-11-05 09:53:02.745 Godot[20736:598904] +[IMKInputSession subclass]: chose IMKInputSession_Legacy
-[MTLTextureDescriptorInternal validateWithDevice:]:1405: failed assertion `Texture Descriptor Validation
MTLTextureDescriptor has width (37496) greater than the maximum allowed size of 16384.
'
[1] 20736 abort '/Applications/Godot 4.3.app/Contents/MacOS/Godot'