Godot Version
4.4
Question
`I have model of a fish. At the moment it has an armature and an animation of it swimming in blender. I can drag the .blend file into godot and it imports nicely. Swims around great.
However, I now want to make a second fish but reuse that same swim animation. I’m not sure how to go about this.
Should I create a static model and then build the bones and animation in godot or is there a way to seperate out the armature’s animation and reuse that across static models on godot?
I understand that if you have to have a similar bone structure for the animation. (using human animation on fish bones its going to look weird/break)
Thanks
`