How to have a Horizontally scaled Camera not stretch the screen

Godot Version

Godot Version 4.1

Hey so this is just a sort of simple question that I’m asking because I can’t really find any good sources that explain it simply and clearly, but how do you make it so an uneven zoom value (such as the one in the picture) doesn’t stretch out the screen? I want the camera to be specifically scaled to show a portion of the room but If it set it so the zoom values are uneven the scene ends up looking stretched on runtime. If anyone with basic knowledge on this stuff could give me some advice I’d appreciate it.

Screenshot_20260803_232442

Make the zoom even.

Why do you want it to be non-uniform and also not stretched?

I’d assume you would have to change the Viewport Width/Height but changing the window resolution like that is really weird for a game.