How to Have Child Ignore Parent's Scale

Godot Version

4.4.1.stable

Question

How do I make a child ignore it’s parent’s scale? (Meaning it maintains its size despite it’s parent’s) I know how to make it ignore rotation but not sure how to do it with scale. I’m doing a game jam so I need help fast! Thanks!

Set Top Level under Transform to True. This also makes it ignore parent rotation and position. If you need to have the parent rotation and position applied but not the scale, you can toggle it using $YourObject.top_level(bool) as needed.

3 Likes

Turns out Top Level is under Visibility, but it worked perfectly. Thank you so much!

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