2D game. Camera on player character.
I want to display other locations on screen while my camera still on player. Like having security camera watching other locations of my game, and output to a control node on screen. When the player is near the watched location, the player should be seen on those security camera.
How should I do it?
I tried using SubViewport with camera output as texture rendered to a sprite. But that forces me to put scene as child node of the SubViewport, which removes it from the primary viewport.