After a while doing research, I just found out that I can implement them with the input map, but the internet isn’t helping anymore. Basically, how to use the controller’s sensitivity on each trigger (how to make it more difficult to press or block it completely)? I know that they range from 0 to 1 and I want to make it harder to press the closer it is to 1 (by the way, the print isn’t showing if am barely pressing the buttons… I was expecting to get a value of 0.00something, but nothing happened… is this normal?)
yes it’s called a dead zone. Analog inputs will have a noise that the dead zone will hide. I think this can be modified in the input map project settings for each action.
Do you mean change the force feedback on the PS5 controller? If yes, this functionality isn’t built into Godot. You would need a 3rd party extension (if it exists).
Windows and Linux will require separate implementations. Also, note that it’ll require using the controller in wired mode to work (it can’t work in Bluetooth on PC).
Thanks a lot for your reply. I didn’t know the dead zone thing. Makes sense. At any case, how could I get this force feedback, either by coding it myself or, most likely, by asking for this feature? (Am new to Godot, sorry if it’s a dumb question)
What should I do, then, for Godot to implement this? Who should I speak to? Where should I ask this feature? Basically, what needs to be done in order to get it? (…And how long does it take?)
This app has a very round-about way to interface with a PS5 controller. It can work via localhost UDP packets, or a text file. Godot could do both but it will take some upfront effort to make an interface.