Godot Version
Godot 4.3
Question
Hello! I’m having trouble figuring out how to export/import an library of animation into another library of animation in Godot.
So let me explain. There’s this video that i’m following which helps a beginner like me to make a shooting and weapons mechanic. Unfortunately for the process, it would be better if i just had one singular Animation_Player node which has all my animations from all my gun models.
But here’s a thing, i have 2 guns, so i have created 2 animation players, one for each gun. But like i said it would be better if i just had one Animation player that had the animations of both guns (shooting, reloading, no ammo, etc).
So i was searching for a way to choose one of the animation players of one of the guns that i’ve created as the role model, and import the animations of the other gun in. The animations of the other gun were in its respective animation player, so i just saved the animations as a library and tried to export it to the other animation player (the primary one).
But, there’s this problem:
As you can see, “musk” is the library that was imported to the primary animation player. But if you also can see, right where we play so that our animations can run, there’s just these bunch of red X. So it actually gave an complete error, and couldn’t import nothing?
Like, i get it, you can’t simply copy all the attributes, like the position and rotation of the gun’s model and put it in another animation player. But, if it isn’t this, what else can it be? I can just make all the animations again, but that would take me so much time it isn’t even worth it.