Godot Version
Godot v4.5.1.stable - Windows 11 (build 26100) - Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.6094) - 11th Gen Intel(R) Core™ i5-11400F @ 2.60GHz (12 threads) - 31.87 GiB memory
Question
I want to use a CompressedTexture2DArray in a multimesh shader so that I can use multiple textures on the duplicated meshes.
I have a list of 12 images in my filesystem that I’m selecting all at once, and I’m reimporting them as Texture2DArray in the import panel.
The result is 12 separate CompressedTexture2DArray’s instead of one merged CompressedTexture2DArray.
How do I import these images so that they are all merged into the same CompressedTexture2DArray for use in a multimesh shader?