How to import player animations

Godot Version

4.3

Question

Im very new to godot so I just want to know how to make animations for a player character. every tutorial I have tried just tells me to make animations in blender and then import it but i can’t figure out how to play the animations after porting. It also seems to port frozen partway through the animation I made?

I’m assuming you’re doing a 3D animation and not a 2D animation. Google Mixamo and Godot 4 tutorials. That’s the best advice I can give because you haven’t really told us what you’re working with.

It depends on what file format you use to export from blender, .obj files store no animation data, but something like .glb will. It would probably be best to include a default pose as an action in blender, seperate from any animations.

there are two ways, you can animate the character, or you can retarget using external animations.

in my opinion, it is best to always keep a file with your model and one with animations, and work in each separately using re-targeting. the animation file should be used as animation library and imported in AnimationPlayer.
using this method allows you to work on animations and character looks/details in different files, and you can create a set of animations in one file and export it, and later add more animations and reimport, or create and export a new set of animations.

this sounds like a different problem. follow a tutorial and it should work.
maybe you are not asking the questions well. do you mean that you don’t know how to run the animations from code?

this could be a problem on the blender side and not related to godot.

but we don’t have enough information to help you.