Godot Version
4.2
Question
Hi folks! The issue I am struggling with is GLTFDocument
is leaving me with a scene full of ImporterMeshInstance3D
nodes rather than a MeshInstance3D
nodes. These are invisible in a normal scene, and don’t work at all as I need.
When running at runtime (e.g., hit play), then the import process works as expected.
I see three possibilities:
-
- I figure out how to render
ImporterMeshInstance3D
nodes
- I figure out how to render
-
- I figure out how to convert them to
MeshInstance3D
nodes
- I figure out how to convert them to
-
- I figure out how to use GLTFDocument in the editor so it just gives me correct nodes to start with.
Any ideas?