How to Inspector Tooltips?

Godot Version

4.2.1

Question

I’m trying to establish tooltips for a GDExtensions properties, some of which are created dynamically. Can’t find any way to do that. Checked the github and it looks like a lot of conversation about different XMLDoc formats and they can’t decide on one or something. I tried

EditorInterface::get_singleton()->get_inspector()->add_custom_property_description( ), but the method is not public / available. tried same with call and a string of the method name, nothing (false on has_method with that string too).

editor_inspector.cpp

shows the methods defined as

void EditorInspector::add_custom_property_description(const String &p_class, const String &p_property, const String &p_description) {
	const String key = vformat("property|%s|%s|", p_class, p_property);
	custom_property_descriptions[key] = p_description;
}

String EditorInspector::get_custom_property_description(const String &p_property) const {
	HashMap<String, String>::ConstIterator E = custom_property_descriptions.find(p_property);
	if (E) {
		return E->value;
	}
	return "";
}

But editor_inspector.hpp doesn’t show much of anything available, just get_selected_path and get_edited_object. I tried BIND_VIRTUAL_METHOD but I don’t think I’m doing that right or it’s not what that’s for.
So I’m not sure what do. I also looked at editor_property.hpp, and while it does not have “make_custom_tooltip()” listed, editor_property.cpp does show that method as defined. So perhaps theres a way for me to wrap it? or call it somehow?

Thanks