How to instance a scene from an instanced scene?

I was able to find a solution.

	if GlobalInfo.onstump == true and Input.is_action_just_pressed("Swing"):
		if GlobalInfo.lookat.get_parent() == self:
			var log_placement = self.get_parent()
			var storage = self.get_parent().get_parent().get_parent().get_child(3)
			print(str(storage))
			GlobalInfo.lookat.get_parent().queue_free()
			print("chop")
			GlobalInfo.onstump = false
			var half1 = loghalf1.instantiate()
			storage.add_child(half1)
			half1.global_position = log_placement.global_position

it wasn’t able to get the %Logs% node outright so i had it go through the different nodes using the .get_parent() and .get_child() functions

if anyone is having a similar problem I’d recommend this, if there isn’t a way easier way.