I just purchased an MX Ink and would like to start developing an app for it but I am not sure where to start with it.
Has anyone been able to get it working with Godot? I know that it was mentioned last year, but I have not seen any other documentation mentioning it as of yet.
I believe I heard that there’s an XR community on Godot’s Discord. You might have more luck there. There is not a lot of XR discussion here on the forums.
I did the intergration into Godot and worked with the Logitech team to help refine the Mx Ink when I was at Adobe. What part of it is tripping you up? It should just work as long as you have the input map set. Note it only works on supported platforms because it requires the XR_LOGITECH_mx_ink_stylus_interaction
Supported Runtimes last I checked were (they might have added more since)
Meta Platforms - Meta Quest 3 (Mobile)
Meta Platforms - Meta Quest 3S (Mobile)
Not looked at this code in ages (and don’t forget to put the XR vendor extension in addons) but this is the old code I tested with ages back. Might show you the bits you need.