Godot Version
Godot v4.2.1
Question
Hello, I’m working on a mobile app where you can organize your weekly activities in an Excel like grid system, performance is good, but in the cell entity (the cell node) I used a label node for the text that can be edited in real time using a LineEdit which is invisible and its text_change signal is connected to modify the label. The thing is, at first I wanted to use a TextEdit Node, I couldn’t make it work in the way I wanted, recently I tested it again and now it works, but I started wondering that since TextEdit is a more complex node maybe it has a grater memory usage and as I have several cells in my structure I wanted to know if there is a place where I can find each node’s memory usage to consider it or not; or maybe I just need to test with the monitors which would be a bit difficult because I already have developed a lot of features involving the label. I know that memory usage also depends on context because of referenced resources, but in my case that is not an issue, what about the nodes itself?
Also, I was thinking about use a CodeEdit Node for its text autocompletion, because TextEdit hasn’t it, but again seems an even more complex node that I must use several times and maybe is not a good option and I should make my own system, (I was already working on that and in the extend I need, is not as hard as a complete autocompletition like in a document program)