Is there a way of making depth fog using the 2d editor ? I always stumble uppon that for fog you need depth and it needs to be 3d… But with the z index in 2d this shouldnt be to much of a big problem, there should be a way to make a shader in 2d that would read the z index…
Something that would make this effect… fog on the background, with the image getting more blured from the Z distance
It’s literally just a blur shader on background elements.
adding a blur shader its easy but the effect is not the same, i think a mix of pixelated shader + a blur shader would work… I was thinking more of a color rect that could be added on top of everything that foged all background layer beased on distance
set the blur, then 2. add a color with amount.
Unfortunately no luck on the Z, cant get that 3D effect… This is also the only way to apply it to tiles, other way i tried godot applies the shader to every individual tile making everything look square
if anyone has a better solution… ( that does not include applying the shader to all layers individually ) witch i dought anyway… would be nice to know.