How to make 2d objects in the 3d world react to light

Godot Version

4.2.1

Question

In my 3D scene I have an AnimatedSprite3D. If I add a 3D object to such a scene, it will be dark until I add light to the scene, but AnimatedSprute3D does not react to light at all and looks light even without it.

How do I make this AnimateedSprite3D react to light?

You use this property

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Thanks a lot

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