How to make 2d objects in the 3d world react to light

Godot Version



In my 3D scene I have an AnimatedSprite3D. If I add a 3D object to such a scene, it will be dark until I add light to the scene, but AnimatedSprute3D does not react to light at all and looks light even without it.

How do I make this AnimateedSprite3D react to light?

You use this property

1 Like

Thanks a lot

1 Like