How to make 2D textures in GPU Particles nearest neighbor?

Godot Version

4.4

Question

Hello, I have a 3D game that uses 2D textures and is pretty pixel art based with a limited color scheme, I need it so that the sprites emitted by GPUParticles aren’t blurry. Any way I could go about doing this?

Did you set the filter in the Project settings to nearest?

You’ll need to give the particle mesh a StandardMaterial3D and set its BaseMaterial3D.texture_filter to nearest or nearest with mipmaps

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