Godot Version
4.4
Question
Hello, I have a 3D game that uses 2D textures and is pretty pixel art based with a limited color scheme, I need it so that the sprites emitted by GPUParticles aren’t blurry. Any way I could go about doing this?
4.4
Hello, I have a 3D game that uses 2D textures and is pretty pixel art based with a limited color scheme, I need it so that the sprites emitted by GPUParticles aren’t blurry. Any way I could go about doing this?
Did you set the filter in the Project settings to nearest?
You’ll need to give the particle mesh a StandardMaterial3D
and set its BaseMaterial3D.texture_filter
to nearest or nearest with mipmaps