Godot 4.3
I can’t get my camera to follow my character loosely i currently have it in a temporary fixed position and i need the camera to face the same direction the entire time
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What does your scene tree look like?
I personally like to have my scene tree, depending on the current requirements, to look somewhat like:
ActorContainer
- CameraPivot
- Camera
- CharacterBody
- RemoteTransformForCameraPivot
Where you can constrain what remote transform syncs with pivot.
You can add multiple levels of pivots if desired. You lerp camera to a certain distance away from pivot.
I have my character in its own scene so my scene tree is:
Characterbody3D
- Camera3D
- CollisionShape3D
-MeshInstance3D
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If you want it to not phase through objects do this:
otherwise, just make a node3d and attach the camera to it.