Godot Version
4.3
Question
Hello, I have an imported .glb of a heightmap and am wondering how I can use the MeshInstance3D inside the scene for collision detection.
This is what the scene (inherited from the .glb) looks like atm:
I was thinking of something like adding an Area3D + HeightmapShape3D into the scene but don’t really know where to go from there.
Thanks