How to make a Collision Shape from a mesh instance?

Godot Version

4.3

Question

Hello, I have an imported .glb of a heightmap and am wondering how I can use the MeshInstance3D inside the scene for collision detection.
This is what the scene (inherited from the .glb) looks like atm:

I was thinking of something like adding an Area3D + HeightmapShape3D into the scene but don’t really know where to go from there.

Thanks

Ah nvm, found this solution after a little more searching haha :slight_smile:

Might be better to use heightmap tools, like one of these addons