How to make a pixelated texture actually pixelated

v4.2.2

I’m trying to apply a 16x16 texture onto a plane in my 3d game, but the texture is fuzzy. I tried looking for an easy fix and got plenty of results, but I couldn’t find a “2D pixel preset” option in imports, and changing my Default Texture Filter to Nearest didn’t help either.

When applying a texture on a 3d mesh you have filter options under the sampling category of the material resource.

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