How to make a procedurally generated mapdeferent map every time you play.

Hello this is my first time making a game in godot and in looking to make a procedurally generated map and I found a lovely plugin by Zaylann named heightmap terrain but I cant seem to find how to make it generate a deferent map every time you play is there a way to do this?

We cant really provide support for plugins, since this is the godot forum. If you have questions about a plugin its best to find the plugins-support-site. Most of the times if you want to create stuff procedurally you would use noise-textures