Godot Version
v4.2.1.stable.official [b09f793f5]
Linux - Pop! OS 22.04
Question
Hello everyone!
I’m a little stuck on this and unfortunately I don’t have much free time to tinker on my own. So I’m here to ask for some help, please.
- I have my Main Scene where I instantiate different scenes (UI, Level, Player, Enemies).
- I then created a Level that has a Path3D → PathFollow3D → RemoteTransform3D.
- Another scene is my Player, a simple Node3D → MeshInstance3D.
In the script on my Main Scene I set the RemoteTransform property remote_path to my player path.
I then update the progress_ratio of my PathFollow3D. However my player doesn’t update its position and/or rotation.
Even if I change the Remote Path on the Runtime tab to the player, or other node/scene the PathFollow doesn’t update their position.
I didn’t find anyone else describling this problem, so I believe I overlooked something. Any help is appreciated.
P.S.: Here is a minimal reproduction example of this ‘problem’. Simple Example - GDrive
Thanks.