How to make animated Normal Map?

Godot Version

4.2.1

Question

I know how to make a normal map for static sprites, but In my game I have sprite3D, that has an animations. How can I make an Animated normal map to it. Maybe some shader?

You’ll need to set the GeometryInstance3D.material_override property with a correctly setup material with the albedo, normal,… textures applied.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.