Godot Version
4.2.1
Question
I know how to make a normal map for static sprites, but In my game I have sprite3D, that has an animations. How can I make an Animated normal map to it. Maybe some shader?
4.2.1
I know how to make a normal map for static sprites, but In my game I have sprite3D, that has an animations. How can I make an Animated normal map to it. Maybe some shader?
You’ll need to set the GeometryInstance3D.material_override
property with a correctly setup material with the albedo, normal,… textures applied.
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