Godot Version
4.2.2
Question
i need to make the camera zoom decrease while the distance between the enemy and the player increases
4.2.2
i need to make the camera zoom decrease while the distance between the enemy and the player increases
I did something similar by using an if to check the distance between the player and the enemy.
i dont know if this will work but, first enable the smooth drag on the camera, then add this camera as a child of player, then when you need to focus on the enemy, try reparent the camera to enemy node, see if it will move automatically