Godot Version
Godot 4.1.1
Question
Currently I am making a game with different kinds of physics objects. For example, you may have boxes, barrels, explosives, etc. For each of these objects, I want a unique 3D model, but I also want all of them to be inherited from a root physics_objects scene. However, I am having trouble making the inherited scenes have different 3D models.
Right now I am trying to use code to instantiate given models using @export, however, this seems problematic as then, you can’t actually see the models until the game is ran. It also seems like a clunky solution.
So, what is the best, cleanest way I can handle this?
Additional Notes:
-I am using .glb files imported from blender.
-I am relatively new to Godot.
-Any help is appreciated, thank you in advance!