Godot Version
4.2.1
Question
I recently Downloaded the Kenny Hexagon Tiles so I could make a game, and I wanted to challenge myself with a hexagonal tilemap. But I cannot figure out how to make the tiles work correctly, as they are also isometric.
I have had some luck so far, but when I put tiles on top of eachother, it does not give the result I am looking for.
The image shows what it should look like on the left
And what it looks like on the right
I can update to a newer version if that has support for what I am wanting to do.