4.4
Most of the question is in the title. I’m looking into making a lobbing sort of weapon, and want to make a dotted line or particles flowing in a line that arcs up and the finishes on the spot on the ground where my mouse is and cleanly follows the mouse while aiming.
I think i can make a path2D and adjust a curve to go from my player to the spot, and I could presumably instantiate a path to unbind it from my player to shoot the actual projectile, but I don’t know how to make an actual cohesive animated and dynamic line vs just sending something along the path. I also am unsure how I could do something with particles following a specific curve either.
Thanks for any help you can provide ^^