Godot Version
4.3
Question
I recently came across the game The Final Station and I liked how the developer implemented the direction of the character’s weapons and hands using the cursor. I can compare it to Aseprite when you rotate the figure!
How can I replicate this effect? Do I need to draw a separate animation for each angle when the player holds the weapon or is there a separate tool in godot that will allow me to move pixels like in Aseprite?