Godot Version
4.3
Question
Are there any snapping tools, options or plugins that help with snapping 3D objects to parts of other 3D objects in a 3D scene?
The only option I have found for snapping in Godot 4 is to snap to grid.
Thanks
4.3
Are there any snapping tools, options or plugins that help with snapping 3D objects to parts of other 3D objects in a 3D scene?
The only option I have found for snapping in Godot 4 is to snap to grid.
Thanks
Perhaps this could be useful
Thanks @tomcat
I’m really looking for snapping functionality you get in 3D apps like Blender, Maya and Unity where you can drag a model and snap its position to a part of another model.
In Unity I think you hold the ‘V’ key then select and drag a model by a vertex for snapping.
Here’s a video -
Vertex snapping in Unity
The feature is really useful and handy. Perhaps it will be further developed.
Thanks @alex2782
I can’t get the Extra Snaps to work - not sure if it’s because I’m on a Mac or not using the right nodes.
Snappy works just like vertex snapping in Unity with the ‘v’ key.
I’ve now also tried “Extra Snaps” on a Mac. I think there is a conflict with the shortcut Cmd + W
While pressing Ctrl / Cmd + W, move your cursor along a surface to snap the selected object to the surface
In Godot 4.3 Cmd + W
= Close
It was possible to change the keyboard shortcut to “V” in a script. My tests were correct so far, there are a lot of setting options.
Thanks @alex2782 - that works well.
I started learning Godot again recently. This time around I discovered Godot has addons like Blender. And you have shown me they are scripts that can be edited.
This is great. Thank you.
very easy: