How to move CharacterBody3D pivot point to be at the ground bottom?

Godot Version

4.2.1

Question

Hello all simple question but can’t find the answer .
In the tutorial im using the pivot point of the capsule is on the bottom .
but when i try to create capsule its always at the middle .
how can i move it to be at the bottom :
see the tutorial pivot point :

and here is my :

what am i doing wrong ?
Thanks

you can increase the y on your collision shape3D

2 Likes

No, I found the problem, and it is a very confusing UX/UI bug, I think. You first need to create the CharacterBody3D and then the child Mesh instance, and move the Mesh instance, not the top parent