How to move the Debug Camera in the new Embedded Game tab?

Godot Version

4.4.1

Question

I don’t seem to find any documentation on how to move the camera when testing the game in the new Game tab. I was expecting the “Override in-game camera” button to allow me to move a debug camera, but I don’t know how.

You mean this?

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yes I mean that this button does not seem to work. I clicked on it and then, I can’t move the camera with the usual navigation shortcuts… :frowning:

It doesn’t work if you are in ‘Input’ mode (since that could create conflicts for inputs), you can switch off of it to ‘2D’ or ‘3D’.

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In case someone else stumbles upon this. If you set the settings to “Manipulate From Editors” (at the 3 dots next to the camera symbol) you can change the camera by moving it in the 2D / 3D tab inside the editor. Doesn’t matter, which scene you’ve opened, it simply copies all camera movement from the editor.

I didn’t figure out, how “Manipulate In-Game” works yet. The documentation is still kind of lacking :confused:

In 2D: Manipulate In-Game works by panning with the middle mouse button, and zooming with the mouse wheel. You do this directly on the game viewport, not in the editor. Set the mode in the Game tab to 2D for this to work (Input won’t work, the input will go straight to the game instead).

In 3D: Manipulate In-Game works by holding the right mouse button, then moving the mouse and using the WASD keys to move the camera. Like in 2D, you do this directly on the game viewport, not in the editor. Set the mode in the Game tab to 3D for this to work (Input won’t work, the input will go straight to the game instead).

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I forgot to come back to this thread but yes indeed: the Free Look navigation works.

But not everyone is using Free look navigation, and users who navigate with Godot/Modo/Maya navigation scheme will be confused when trying to navigate in-game.

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