Godot Version
4.4
Question
Sorry for the strange topic name. Allow me to elaborate.
I was trying Terrain3D on Godot 4.4, and when I opened its “demo” scene the second time, Godot’s console seems to output tons of errors and Godot seems to got into infinite loops and Godot becomes unresponsive - I can’t do anything aside from closing it. The errors will not be posted here as they are irrelevant to this question.
As this is a demo scene in a newly created project in Godot 4.4 that got created in just 5 minutes, so it is not a big deal. But then, I couldn’t do anything else with the project. I’ve tried re-open it a few times and it seems to always got into an infinite loop. I see that I am using the recommended Terrain3D 1.0.1 on the recommended Godot 4.4.
So I decided to download Godot 4.5 and tried open the newly created project from 4.4 in Godot 4.5. After the project got upgraded to 4.5, I see Godot 4.5 could run things fine right now.
As this is an external plugin I am dealing with, this is a risk that I must accept, however:
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if in the case a project could not be opened like this, is there anything I could do? For example, could I modify some files in the project to prevent the program to reach the problematic code?
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If a project is already using a plugin, what will happen if I just remove the plugin manually (as in remove the plugin folder from
addonsfolder)? -
Is there something like a “safe mode”?