I want to create a specific geometric shape using tiles, and I need to place these using code. However, I’m having trouble figuring out how to do this. I have already created a tilemap with a specified tileset. From the documentation, I believe that the set_cell
function is the one I should use to place tiles on the map, but I’m not sure how to implement it.
It depends if you want the autotile or not.
Without autotile :
$TileMap.set_cell(layerid, position_in_tilemap, sourceid, atlas_coordinates)
where
- layerid is the id of the layer you want to draw in.
- position_in_tilemap is a vector2i defining the position where to draw the tile.
- sourceid is the id of the tileset texture you want to use.
- atlas_coordinates is a vector2i defining the position in the tileset texture you need to draw
With autotile :
$TileMap.set_cells_terrain_connect(layerid, list_of_cell_position, terrain_set_id, terrain_id);
where
- layerid is the id of the layer you want to draw in.
- list_of_cell_position is a list of vector2i defining the positions where to draw the tiles.
- terrain_set_id is the id of the terrain set (the first thing you have to select when painting a terrain bitmask)
- terrain_id is the id of the terrain in the terrain set (the second thing you have to select when painting a terrain bitmask)
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