No problem,thanks
Sorry in godot 3.5 it has to be this:
func play(from_position: float = 0.0) -> void:
print("Start-Playing")
.play(from_position)
same, dont know why dont working
Have you tried this out?
Yes,playing same 3 times
Yes but what does it print?
Okay now we know that this audiostreamplayer only gets called ONCE. → There is somewhere else another audiostreamplayer that plays the same sound. Go through your project and look for anything that could possibly play a sound
There is an my background audio player its in autoload,in my project are only these 2 audio players
What about the player and the enemy?
Can you click on the audio-file in your file_manager and then click on the import-tab above the scene-tree? Then check if theres a loop option.
Yeah yeah i udnerstand yes there is loop
is it activated?
Yes i think it was the problem
Bruhhhh how its still the same
Turn it off and click reimport
Finally,thank you very much,you inspire me to finish my game,thanks:trophy: