Godot Version
4.2.1
Question
I am using a 2d tilemap set to isometric with a grid size of 156x90. When using my base viewport size of 1920x2080, there are no lines between the tiles.
However when I resize the window, gaps in the tileset appear.
Are there any display settings I can change to fix this?
My stretch settings are:
mode = canvas items
aspect = expand
scale = 1
scale mode = fractional