Godot Version
4.3.stable
Question
I’ve imported a museum model I made in blender to my project. The mesh around the museum (the gravel path) exists on z=0, so it z-fights with the green floor mesh. How do I render the gravel path on top of the floor mesh?
I don’t want to use the trick of adjusting the museum model by a small amount like 0.01 because I’m afraid of collision issues happening.
I plan to make more similar models with plane meshes as a base, so any advice would be great. Any tips on exporting assets from blender to godot would be highly appreciated too!