Godot Version
4.2
Question
i’ve been trying to use zylann’s voxel plugin to make some procedural caves recently, but ive run into an issue. theres a gradient on the noise that makes the density change depending on height, which is very irritating and isnt something i can seem to get around easily. how could i remove this gradient? i cant seem to access the script of the voxel generator at all. im still trying to get used to godot, so perhaps im just missing something, but i cant figure out what. does anyone know how to solve this issue? thanks in advance! :>