Like the title says, I’d like to know how to replicate Zero Sievert’s fast tracer bullets such as you see in the trailer.
I of course ran into the obvious. Physics object bullet is too small and fast. It also looked awful. I tried to do my DD and look for tutorials, but the closest thing I found was for 3d and in Unity.
I’m guessing I need to use a raycast instead of an actual moving object. Where I’m struggling is how to create good looking tracer lines. The distances at play are short, so they’d only be on screen for 1-3 frames. Should I use a particle2d or is there some other, better, method. I don’t have any experience with these sorts of effects, so any advice or guidance beyond “use X-node” would be greatly appreciated.